Arcanum 1780: A New World
101 Points (49 points left for customization)
An experienced spy or ex-spy, from any of the organisations that get involved in espionage in the New World – the Crown Secret Service, Jesuit Order, Secret Du Roi and many others. Adept at blending in and finding out secrets, they also can defend themselves or turn their hand to a little ‘wet-work’ if needed. This template can create a traditional spy, secret policeman, a sleeper agent or a turncoat.
Secondary Characteristics: Per 13 5.
Advantages: A total of 40 points selected from Alternate Identity [5 or 15], Charisma [5/level], Combat Reflexes 15, Contact Group [variable], Contacts [variable], Cultural Adaptability [10 or 20], Cultural Familiarity [1 or 2], Danger Sense 15, Eidetic Memory [5 or 10], Empathy [5 or 15], Fashion Sense 5, Favor [variable], Honest Face 1, Higher Purpose 5, Language Talent 10, Languages [variable], Legal Enforcement Powers [10 or 15], Legal Immunity 15, Rank [5/Level], Patron (Organisation) [variable], Security Clearance [variable], Social Chameleon 5, Talent -Smooth Operator [15/level], Versatile 5, Voice 10, or Zeroed 10.
Disadvantages: A total of -25 points selected from Bully [-10*], Callous [-5], Curious [-5*], Duty [variable], Enemy (Enemy government) [variable], Fanaticism (Patriot) [-15], Flashbacks, [variable], Greed [-15*], Insomniac [-10 or -15], Intolerance [variable], Light Sleeper [-5], Loner [-5*], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Paranoia [-10], Reputation (Informer) [Varies], Secret [-5 to -30], Sense of Duty [-2 to -20], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], Vow [Varies], Workaholic [-5], or Xenophilia [-10*]. A total of -15 more points chosen from this list or player’s choice, and 5 Quirks.
Primary Skills: Intelligence Analysis (H) IQ 4-12. One of Detect Lies (H) Per 4-13 or Interrogation (A) IQ+1 4-13; One of Shadowing (A) IQ+1 4-13 or Stealth (A) DX+1 4-12; One of Search (A) Per+1 4-14 or Smuggling (A) IQ+1 4-13.
Secondary Skills: Research (A) IQ 2-12; plus any six of Area Knowledge (any) (E) IQ 2-13; Climbing or Stealth, both (A) DX 2-11; Escape (H) DX-1 2-10; Savoir-Faire (any) (E) IQ+1 2-13; Acting, Disguise, Fast-Talk, Holdout, Interrogation, Lockpicking, Merchant, Shadowing, Soldier or Traps, all (A) IQ 2-12; Cryptography (H) IQ-1 2-11; Carousing (E) HT+1 2-11; Sex Appeal (A) HT 2-10; Body Language, Lip Reading or Observation, all (A) Per 2-13; Religious Ritual (H) IQ-2 2-11, or Detect Lies (H) Per-1 2-12.
Background Skills: Riding (A) DX-1 1-10, Guns (any) (E) DX 1-12, Current Affairs (Politics) (E) IQ 1-12, First Aid (E) IQ 1-12, Knife (A) DX-1 1-11, Smallsword (A) DX-1 1-11, Writing (A) IQ-1 1-11. Four more points added to any of these or secondary skills.