Royal Navy Sailor Template

Royal Navy Sailor Template

This template is for experienced “Jack Tars”, the serving or retired veterans of the best Navy in the world – including the select few who serve in the Royal Navy’s skyships.

75 points (75 points left for packages and other customization.)

Attributes: ST 11 10; DX 11 20; IQ 10 0; HT 11 10.

Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 0; Will 10 0; Per 10 0; FP 11 0; Basic Speed 6 5; Basic Move 6 0.

Advantages: A total of 40 points chosen from among increased ST [10/level], HT [10/level], HP [2/level], FP [3/level], Per [5/level], Basic Speed [5 per +0.25] or Move [5/level]; Absolute Direction 5, Acute Vision [2/level], Ambidexterity 5, Combat Reflexes 15, Courtesy Military Rank (1-2) [1/lvl], Danger Sense 15, Fearlessness [2/level], Fit 5, High Pain Threshold 10, Language (Any) (Broken/None) 1, Less Sleep [2/level], Luck 15, Military Rank 1-2 [5/lvl], Perfect Balance 15, or one of Talent- Born Sailor [5/lvl], Talent-Mariner [10/lvl] or Talent- Seafarer [10/lvl] all (Power-ups:Talents pp13).

Disadvantages: A total of – 25 points chosen from Alcoholism [-15 or – 20], Duty (Your ship; 15 or less; Extremely Hazardous) [-20], Chummy or Gregarious [-5 or – 10], Code of Honor (Soldier’s) [-10], Compulsive Behavior (Superstitions) [-5*], Compulsive Carousing [-5*], Greed [-15*], Lecherousness [-15*], On the Edge [-15*], Overconfidence [-5*], Odious Personal Habits [-5 to – 15], Sense of Duty (Crew, ship, or both) [-5], or Workaholic [-5]. Another -15 points from those above or player’s choice and 5 Quirks.

Primary Skills: Gunner (Cannon) (E) DX+1 4-12, Climbing (A) DX+1 4-13, Crewman (E) IQ 2-11, Knife (E) DX+1 2-12, Knot-Tying (E) DX+1 2-12, Savoir-Faire (Navy) (E) IQ+1 2-11, Seamanship (E) IQ+2 4- 12.

Secondary Skills: Brawling (E) DX+1 2-13, Broadsword (A) DX 1-10, Guns (Pistol) (E) DX 1-11, Spear (A) DX-1 1-10

Background Skills: Carousing (E) HT 1-12, Tactics (H) IQ- 2 1- 8 and up to more 8 points in any of Area Knowledge (Ports) (IQ/E), Armory (Heavy Weapons, Small Arms or Melee Weapons) (IQ/A), Astronomy (Observational) (IQ/A), Carpentry (IQ/E), Cartography (IQ/A), Cooking (IQ/A), Fast-Talk (IQ/A), First Aid (IQ/E), Gambling (IQ/A), Leatherworking (IQ/E), Navigation (Sea or Air) (IQ/A), Pilot (Contragravity) (DX/A), Sewing (DX/E), Smuggling (IQ/A), Survival (island/beach) (Per/A) and Swimming (HT/E).

First Mate Package [ + 12 points]

Add 12 points to 3-4 Background Skills for specialization.

Officer Package [ + 30 Points]
Raise Rank to at least Lvl 3 10] and add Administration (A) IQ1 4-12, Law (Military) IQ-1 2-10, Leadership (A) IQ+1 4-12, Savoir-Faire (Navy) (E) IQ+12-12, Tactics (H) IQ+1 8-12.

(Or add Courtesy Military Rank 3+ (1/lvl) instead of Rank, for a retired officer)
(Consider adding Noble Lens)

Notes

  • Multiplied for self-control number; see p. B120.

Courtesy Military Rank 2-4 allows one free level of Status, Rank 5-7 allows 2 free levels of Status.

Those with Courtesy Rank 3+ (Former NCO or Officer) should probably buy at least Wealth (Comfortable) 10 from their discretionary points except in unusual circumstances.

Royal Navy Sailor Template

Arcanum 1780: A New World Cernig